version = 2 # Maximum bullet travel distance (in blocks) bulletMaxDistance = 256.0 # Musket # Standard deviation of bullet spread (in degrees) bulletStdDev = 1.9 # Muzzle velocity of bullet (in blocks per second) bulletSpeed = 180.0 # Minimum damage at point-blank range damageMin = 6.0 # Maximum damage at point-blank range damageMax = 9.0 # Pistol # Standard deviation of bullet spread (in degrees) pistolBulletStdDev = 3.0 # Muzzle velocity of bullet (in blocks per second) pistolBulletSpeed = 140.0 # Minimum damage at point-blank range pistolDamageMin = 4.0 # Maximum damage at point-blank range pistolDamageMax = 6.5